‘Bloodline Champions’ is a free-to-play online player vs. player arena game where players engage in short, intense battles of up to ten players divided into two teams. Each player must take control over one of several different bloodlines, each with their own unique weapons and abilities. Easy to learn, challenging to master - ‘Bloodline Champions’ is just as much fun for the casual player as it is for the hardcore gamer.

We at Stunlock Studios, the developer of ‘Bloodline Champions’, made it our number one goal to make the ultimate PvP arena game. That meant doing away with chance, random elements, target locking and critical hits. Here player skill and team play is the most important factor to win.

Different bloodlines in a set up complements each other, different maps and game modes need different tactics, and good teamwork is important. Spells travel towards where the player aim their mouse cursor, and can be avoided by enemy players, making every ability dependent on individual player skill. There is no mana and the cooldowns are short, ensuring that every match is full of intense, adrenaline-filled action.

Rise of Immortals launching September 12

It looks like the MOBA genre will be getting a new entry in just under two weeks. Developer Petroglyph has announced that its minion-stomper Rise of Immortals will officially launch on September 12. Like its closest kin, League of Legends and Heroes of Newerth, Rise of Immortals will be free-to-play and will allow users to purchase new characters and items with the money of real Earth.

Petroglyph reminds prospective online gladiators that there’s still time to take part in the open beta. Doing so will reward players with 1,000 Petroglyph Coins (worth more than ten dollars) and an exclusive “King of Bling” character skin, which the studio describes as “a dazzling gold version of the robot-suited Psychozen.” Seems like a pretty good deal for anyone thinking about trying the game — and, really, who doesn’t want to be dazzled once in a while?

You can register for the beta right here.

Welcome to the Viktor Champion Spotlight, summoners! Viktor’s gameplay revolves around the choices you make. Using his passive, named “Evolving Technology,” you’ll enjoy strategic options never before available in League of Legends. Evolving Technology manifests as a special item called the “Hex Core” that only Viktor can use and changes from game to game. Grant yourself a speed boost, bonus range or extra damage each game to give your team the edge it needs to emerge victorious on the Fields of Justice. If the ability to modify your champion during the game is right up your alley, take a look at the Viktor Champion Spotlight! 

HEROES

  • Added Bounty Hunter!
  • Beastmaster: Fixed Wild Axes being left behind when blinking to a location with a different z-value while they’re in-flight. 
  • Ursa: Fixed fury swipes to apply the effect before the hit. 


UI

  • “Watch Game” user menu option now also shows up for friends watching a game. Clicking it will take you to the same game they’re watching.
  • “Watch Game” user menu option shows up for friends in practice lobbies with “allow spectators” turned on.
  • Added timestamps to main menu chat.
  • Added an announcement for when spectator sizes change in game.
  • Spectator names can be clicked in chat to commend, report or ignore them. 


GAMEPLAY

  • Fixed server crash that could happen occasionally as the ancient is destroyed. 


BOTS

  • Improved how bots predict missing enemy locations.
  • Added level of desire to all the things that bots currently avoid (mostly lessening the avoidance desire of things that they don’t care much about).
  • Made bots less spammy about movement when moving to a location within a lane.
  • Increased range at which bots will consider coming to an ally’s defense.
  • Increased bot desire to retreat when they’re dangerously low on health.